A thematic reboot at its core, Resident Evil seven'south main story tries to downplay action in the spirit of the original Resident Evil. The Spencer Mansion had its fair share of zombies, but the first Resident Evil was mainly a puzzle game that emphasized exploration and tone over pure gainsay. The same tin be said for Resident Evil 7, heavily downplaying the activeness that came to ascertain the franchise between Resident Evil 4 and Resident Evil vi.

At the same time, Resident Evil 7 doesn't disconnect itself from its predecessors. Information technology's all the same a narrative sequel to the games that came earlier (albeit far more subtle than usual) and Chris Redfield (the closest thing Resident Evil has to a primary character these days) is reintroduced at the very end of the story to assist Ethan defeat the final boss.

Not A Hero picks upwards immediately after the events of Resident Evil 7 and switches control to Chris' perspective. Far more action packed than the main game, Not A Hero keeps RE7'south identity intact while playing upwardly action forth with combat based unlockables. Chris isn't Ethan. He's a super soldier with decades of experience and Not A Hero plays up that fact.

Professional Manner

Resident Evil 7 Not A Hero Item Box

These days, Resident Evil has mastered the art of having multiple difficulty modes. Rather than just bumping upwards enemy health and reducing how much ammo players have access to, mod Resident Evil games actually remix their gameplay entirely on higher difficulties. Upon completing Not A Hero on a Normal playthrough, yous'll unlock Professional Way.

Much like Madhouse Way remixed the original Resident Evil seven's enemy and particular layouts – leading to a far harder experience that preyed on player familiarity – Non A Hero'southward Professional Manner goes one step further by stripping Chris of all his weapons (save his knife) at the start of the game. Not just are there more Molded (including Fumers) to fight through, yous'll demand to track down all your equipment.

There are also more tripwire traps in Professional person, requiring a meliorate understanding of the level blueprint. Not A Hero goes from an action packed and cathartic finale for Resident Evil 7 into ane of the singlest hardest gameplay sections in the game. Completing Professional is a proof of 1'south mastery over RE7.

Thor's Hammer Sight B

Thor's Sight B

Thor's Hammer is Chris' Shotgun in Not A Hero. Dissimilar the Shotguns players can obtain in Resident Evil 7 proper, Thor's Hammer is extremely powerful and has a massive clip that ensures players can drop Molded earlier they e'er get to Chris. Completing Not A Hero on a Normal playthrough unlocks Thor'due south Hammer Sight B.

When equipped, Thor'southward Hammer Sight B replaces the scope on Chris' Shotgun. Sight B has worse accuracy than Sight A, merely it packs a far harder dial – dealing an extreme amount of harm to Molded. Thor's Hammer Sight B is comparable to the Albert-01R in the main game, in the sense that both are technically unwieldy but brand up for this with extra damage.

Fast Walk

Fast Walk

Much like Ethan's unlockable Walking Shoes in the main game, Fast Walk is a passive particular that – when left in the inventory – increases Chris' walk and crouch speed. Fast Walk has no effect on running, but the extra speed Chris gets to his stride is particularly helpful in getting through Not A Hero without needing to rush by Molded.

Fast Walk can exist unlocked by obtaining all 10 Antique Coins in Not A Hero. After beating the game, the Fast Walk volition be in Chris' inventory. For anyone wanting to tackle Professional Mode, information technology'south advisable to unlock Fast Walk beforehand. The item isn't the well-nigh useful, but it does undeniably lend a mitt.

Like shooting fish in a barrel Deflect

Not A Hero Chris Bomb

Not A Hero isn't especially long. A outset playthrough can comfortably clock in at roughly two hours (if that). The game essentially paces itself equally a total expanse from Resident Evil 7, which is actually all that's needed from NAH. A new technique Chris has over Ethan is his ability to Deflect Molded. If players press L1 correct before a Molded strikes, Chris will be able to counterattack on the spot.

Like shooting fish in a barrel Deflect can be unlocked past completing a playthrough in under an hour. When stored in Chris' inventory, Easy Deflect makes it so the timing to Deflect isn't as air-tight. This allows less reflex-blest players to make use of the mechanic accordingly without pulling their hair out every time they end of guarding a hit instead.

Space Ammo

Resident Evil 7 Infinite ammo

Just like with Madhouse Manner in Resident Evil 7, the reward for completing Professional person Style in Non A Hero is Infinite Ammo. This is easier said than done naturally, and most players will likely desire to unlock everything in Non A Hero before they fifty-fifty try unlocking Infinite Ammo through Professional Mode.

Unfortunately, equally Infinite Ammo is the last major unlock in Not A Hero, it doesn't have much gameplay utility other than making replays an absolute breeze. That said, information technology is fun ripping through Professional Mode with a never ending stash of ammunition.

Next: Resident Evil 7: How To Get The Red & Blue Keycards

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